![]() One thing I've been curious about on these types of games, is there a mathematical formula that you can use to optimize your workforce? Is it more optimal to have 10K miners and 1K farmers to keep your gear up to date, or is it more optimal to have 10K farmers and 1K miners so you can have more trimps faster?(I know, I left wood out but I was trying to keep it simple and 2 variables is easier than 3).There are just way too many variables for one clean formula. And even moreso later for Warpstations, I'm learning now. It still took a long time to chip away at their massive health pools compared to my meager attack value, but it was doable.Also, prioritize food production and tributes, because gems become your most important and limited resource later when you need to build Collectors (they cost a ton of gems). On zone 49 today, pushing for zone 50 in order to hit Collectors (have portaled 5 times so far). You should gain enough helium to put back anything that speeds things up in the early zones. Though I also posted about this on Reddit, and someone who maintains the wiki updated the article, so now it does tell you.The assumption I had from what I had gathered was that you got all your helium back, but you could only do it once, ever, as it said 'per run' and everything else that talked about a soft reset said 'per portal.' I was incorrect in this assumption, and lost out on many respeccing opportunities in my first few runs.If you haven't respecced yet on a run, you may want to towards the end to try to tweak out a couple more zones. I hadn't thought you would get the helium back, and as I mentioned, neither the game nor the wiki tells you. ![]() Perks are more powerful what good would it do me to reduce them?You get all your helium points back to spend again, if you do this while portalling, you also get your accumulated points from this run. According to the Wiki, this is the only housing structure that uses helium, and the next level of housing doesn't require it. Last game I even focused on Trumps and housing and was still short a good 2,500 trimps when I got there.I'm doing the Size challenge and it hurts even more than I had expected because with the work force halved you still need the same amount of trainers to block effectively.What's even worse is that the new housing unit you unlock at zone 37 (wormholes) are basically unusable, because they cost helium to build, and it's not worth it to spend any of such a precious resource on them until much later (I just bought one wormhole last run to get the achievement, and portaled shortly after). Yeah, zone 36 has been like a brick wall for me so far since I can't keep up with Coordination research. Like Cookie Clicker, no way I can just leave it running. It seems to be requiring more Trimps now though.I have to keep my playtime short anyway, or my laptop overheats and shuts down. I can just build up my storage and come back the next day and spend on lots of upgrades, burn through a couple levels and leave it again 'til the next day. Never heard you had to stop at any point until it just gets too time consuming to get to a new level.It was addicting the first run-through, but now on my second run-through it's not so much. I learned the hard way not to upgrade the shield too much though. ![]() ![]() I'll just have to prioritize buying more. It can get pretty high if/when you have a level six shield.Yeah, Gyms, Trainers and upgrading the shield are about all I can do. I think those both contribute huge toward blocking.Also, once you get level three shield or higher, it only gives you higher and higher blocking skill, IIRC. Build tons of Gyms and put trimps on the Trainer job when you unlock both. So I want to get more gems, so I need to clear levels faster, which means I need more attack equipment, but I'm not making metal fast enough, which means I don't have enough workers, and to get more workers I need more resorts, which I can't fookin build because I don't have enough fookin gems.I'm not hooked on this thing, mind, I'm just academically looking at the game mechanics and wondering how one would solve this hideous trap.You will also, eventually, unlock an building that will collect gems for you. ![]() I kind of dislike how incremental games sort of slowly devolved into glorified versions of Progress Quest after Cookie Clicker got big.I really prefer A Dark Room (and Crank (Also some of the old ones like Candy Box (2).Cookie Clicker was neat, and I like how it slowly got more insane, but I really appreciated the earlier incremental games because of how they expanded their systems.Admittedly I didn't get too far in trimps, but after getting a few maps in on the battle thing I felt like it was just unlocking meters to get more meters to get a line of text a few hours down the line. ![]()
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